TY - GEN
T1 - TapBoard
T2 - 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives, CHI 2013
AU - Kim, Sunjun
AU - Son, Jeongmin
AU - Lee, Geehyuk
AU - Kim, Hwan
AU - Lee, Woohun
PY - 2013
Y1 - 2013
N2 - A physical keyboard key has three states, whereas a touch screen usually has only two. Due to this difference, the state corresponding to the touched state of a physical key is missing in a touch screen keyboard. This touched state is an important factor in the usability of a keyboard. In order to recover the role of a touched state in a touch screen, we propose the TapBoard, a touch screen software keyboard that regards tapping actions as keystrokes and other touches as the touched state. In a series of user studies, we validate the effectiveness of the TapBoard concept. First, we show that tapping to type is in fact compatible with the existing typing skill of most touch screen keyboard users. Second, users quickly adapt to the TapBoard and learn to rest their fingers in the touched state. Finally, we confirm by a controlled experiment that there is no difference in text-entry performance between the TapBoard and a traditional touch screen software keyboard. In addition to these experimental results, we demonstrate a few new interaction techniques that will be made possible by the TapBoard.
AB - A physical keyboard key has three states, whereas a touch screen usually has only two. Due to this difference, the state corresponding to the touched state of a physical key is missing in a touch screen keyboard. This touched state is an important factor in the usability of a keyboard. In order to recover the role of a touched state in a touch screen, we propose the TapBoard, a touch screen software keyboard that regards tapping actions as keystrokes and other touches as the touched state. In a series of user studies, we validate the effectiveness of the TapBoard concept. First, we show that tapping to type is in fact compatible with the existing typing skill of most touch screen keyboard users. Second, users quickly adapt to the TapBoard and learn to rest their fingers in the touched state. Finally, we confirm by a controlled experiment that there is no difference in text-entry performance between the TapBoard and a traditional touch screen software keyboard. In addition to these experimental results, we demonstrate a few new interaction techniques that will be made possible by the TapBoard.
KW - TapBoard
KW - Text-entry method
KW - Touch screen keyboard
UR - http://www.scopus.com/inward/record.url?scp=84877967295&partnerID=8YFLogxK
U2 - 10.1145/2470654.2470733
DO - 10.1145/2470654.2470733
M3 - Conference contribution
AN - SCOPUS:84877967295
SN - 9781450318990
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 553
EP - 562
BT - CHI 2013
Y2 - 27 April 2013 through 2 May 2013
ER -