Do We Need a Faster Mouse? Empirical Evaluation of Asynchronicity-Induced Jitter

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

In gaming, accurately rendering input signals on a display is crucial, both spatially and temporally. However, the asynchronicity between the input and output signal frequencies results in unstable responses called jitter. A recent research modeled this jitter mathematically [2]; however, the effect of jitter on human performance is unknown. In this study, we investigated the empirical effect of asynchronicity-induced jitter using a state-of-the-art high-performance mouse and monitor device. In the first part, perceptual user experience under different jitter levels was examined using the ISO 4120:2004 triangle test protocol, and a jitter of over 0.3 ms could be perceived by sensitive subjects. In the second part, we measured the pointing task performance for different jitter levels using the ISO 9241-9 (i.e., Fitts' law) test, and found that the pointing performance was unaffected up to a jitter of 1 ms. Finally, we recommended display and mouse combinations based on our results, which indicated the need for a higher mouse polling rate than that of the current standard 1000-Hz USB mouse.

Original languageEnglish
Title of host publicationUIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery, Inc
Pages743-753
Number of pages11
ISBN (Electronic)9781450386357
DOIs
StatePublished - 10 Oct 2021
Event34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 - Virtual, Online, United States
Duration: 10 Oct 202114 Oct 2021

Publication series

NameUIST 2021 - Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology

Conference

Conference34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Country/TerritoryUnited States
CityVirtual, Online
Period10/10/2114/10/21

Bibliographical note

Publisher Copyright:
© 2021 ACM.

Keywords

  • display refresh rate
  • frequency
  • game
  • jitter
  • performance
  • polling rate
  • resampling

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