Abstract
In this paper we examine and compare the computational speeds of three-dimensional (3D) object recognition by use of digital holography based on central unit processing (CPU) and graphic processing unit (GPU) computing. The holographic fringe pattern of a 3D object is obtained using an in-line interferometry setup. The Fourier matched filters are applied to the complex image reconstructed from the holographic fringe pattern using a GPU chip for real-time 3D object recognition. It is shown that the computational speed of the 3D object recognition using GPU computing is significantly faster than that of the CPU computing. To the best of our knowledge, this is the first report on comparisons of the calculation time of the 3D object recognition based on the digital holography with CPU vs GPU computing.
| Original language | English |
|---|---|
| Pages (from-to) | 264-271 |
| Number of pages | 8 |
| Journal | Journal of the Optical Society of Korea |
| Volume | 15 |
| Issue number | 3 |
| DOIs | |
| State | Published - Sep 2011 |
Keywords
- Digital holography
- GPU computing
- Three-dimensional image recognition
- Three-dimensional imaging